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Post by The Half Monte on Dec 10, 2004 18:59:23 GMT -5
Does anyone here still have them? I managed to memorize those of Excelsior and Enterprise and modify accordingly, but the Klink ship's continue to elude me...
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Post by Atrahasis on Dec 10, 2004 22:04:28 GMT -5
Oh yeah....I'll publish them later on today. I'm still trying to get some great FASA Klingon ship models from the Homeworld guys, after which I can publish specs for them so people can have a more complete FASA fleet.
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Post by Klingon Fanatic on Dec 11, 2004 6:57:36 GMT -5
Oh yeah....I'll publish them later on today. I'm still trying to get some great FASA Klingon ship models from the Homeworld guys, after which I can publish specs for them so people can have a more complete FASA fleet. I looking forward to having MORE FASA Klingons! KF
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Post by The Half Monte on Dec 11, 2004 7:44:39 GMT -5
I looking forward to having MORE FASA Klingons! KF Especially now that the SFBL/R arcs are available to tame the ridiculous advantage Federation starships in particular have over others. Their 'ability' to fire the majority of their phasers in any direction bothered me, as aside from contradicting with observed combat practices, I felt it impaired game balance.
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Post by Atrahasis on Dec 11, 2004 8:22:24 GMT -5
Oh, I totally agree. SFB assumed a 360 degree arc for a "ball turret" assuming it was on a flat surface, but I submit for your approval that the most efficient arc for a ball turret in a game that deals essentially with a 2-dimensional plane is only 120 degrees. Why? Because I believe the way the weapons on Fed ships in particular are arranged is that they are given quarters, their own domains to cover so that the other weapons are freer to cover their own domains. This maximizes the effectiveness of each turret in the arc that it covers. If you have a given target, and if it is positioned at position X relative to the target ship, there will be a ball turret (or a double bank of them) on the firing ship that has the clearest and therefore most efficient shot, more so than the ball turrets on another area of the ship. THIS should be the weapon to be firing, and the other ball turrets that have to swing more than 120 degrees to come to bear on the target have lost precious moments, by which time the position of the target has probably changed. In a nutshell, it's better to assign a lot of phasers to a limited arc than a few phasers to cover a wide arc, and this is basically the difference between SFB and the real Trek specs that we know. Even the TOS Connie, according to the internal diagrams, has multiple weapons in a given arc, much more than the measley 2 weapons per side that SFB assumed.
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Post by Atrahasis on Dec 12, 2004 1:38:25 GMT -5
By request, Komo Val specs posted! Go to the page to see them. I also made a new download for it that has the hardpoints re-arranged to better reflect the specs. Notice the use of Phaser-X and Heavy Photons for all of the TMP-era ships....I regard them as TMP-era weapons. L-24 Komo Val----------------Type1---------------Type 2 Class Type: Battleship Hull: BB Balance: 0 BPV: First Year: -----------------13------------------14* Last Year: ------------------999-----------------999 Base class: -----------------none----------------Type 1 R/L warp: -------------------22------------------22 Center warp (AWR) -----------15------------------15 Impulse: --------------------8-------------------8 APR: ------------------------7-------------------7 Battery: --------------------8------------------8 Bridge: ---------------------10------------------10 Lab: ------------------------6-------------------6 Secuirty:--------------------5-------------------5 Transporters: ---------------8-------------------8 Tractors: -------------------5-------------------5 Size class: -----------------2-------------------2 Turn Mode: ------------------E-------------------E Move cost: ------------------(1.4)--------------(1.5)* Acceleration: ---------------10------------------10 HET: ------------------------1-------------------1 HET Breakdown: --------------2-------------------2 Cloak: ----------------------NONE----------------NONE Explosion: ------------------28------------------28 Sensors: --------------------10------------------10 Special Sensors: ------------0-------------------0 Scanners: -------------------10------------------10 Dam Con: --------------------10------------------10 Probes: ---------------------2-------------------2 Shields: --------------------55/45/40/40---------55/45/40/40 Fwd hull: -------------------8-------------------8 Center Hull: ----------------12------------------12 Aft hull: -------------------18------------------18 Armor: ----------------------0-------------------6* Cargo: ----------------------2-------------------2 Excess dam: -----------------9-------------------9 Bay size: -------------------10------------------10 Launch rate: ----------------2-------------------2 Shuttle Base: ---------------5-------------------5 Max: ------------------------10------------------10 Crew reg: -------------------90------------------91* Min: ------------------------4-------------------4 Marines base: ---------------24------------------24 Max: ------------------------48------------------48 T-bombs: 6, 12 HP 13 = 2 X PhX, FLL HP 12 = 2 X PhX, FRR HP 15 = 2 X PhX, FLL HP 14 = 2 X PhX, FRR HP 19 = 2 X PhX, LLR HP 18 = 2 X PhX, RRR HP 9 = 2 X ADD 12, 2 reload HP 7 = 2 X Dis3 FA HP 8 = 2 X Dis3 FA HP 1, 2 = 2 X PhoH FA each HP 5, 6 = 1 X PhoH RA each On B model only: HP 4 = 1 X PhoH SFBL HP 3 = 1 X PhoH SFBR On B model only: HP 17 = 2 X PhX, LLR HP 16 = 2 X PhX, RRR **END OF DATA***
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Post by Klingon Fanatic on Dec 12, 2004 8:43:13 GMT -5
I still remember and have somewhere the retexture of the FIRST L-24 you ever made long before P81's, LOL.
The L-24C stats would add 22 more points of power right?
I have your OLD FASA to SFC stats buried somewhere I can't wait for you to do the D-10B stats again.
Any news on the Trek Mod FASA Klingons?
Qapla!
KF
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Post by Atrahasis on Dec 12, 2004 13:12:49 GMT -5
Yeah, I imagine the L-24C should get an extra 22 points of warp power in the center. The "center warp" that is there on the regular L-24 is Auxiliary Warp Power, which SFB invented to act as the same as APR but supplying warp power to weapons that need warp power, like photon torps, but was not the same as a warp engine in that it couldn't be used for warp movement. SFC however, just counted AWR as extra points as a third warp engine.
If you total the AWR, APR, and impulse points together, you get the number of 30 which is the original number for the ship's impulse engines in the FASA stats. I consider the FASA impulse engine values as a combination of primarily of impulse and APR, but on the larger and more modern ships, there is also a lot of AWR, whcih these ships usually need to power their torps. Batteries as a rule of thumb I make the same as the number of impulse engine points.
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Post by The Half Monte on Dec 12, 2004 19:02:45 GMT -5
By request, Komo Val specs posted! Go to the page to see them. I also made a new download for it that has the hardpoints re-arranged to better reflect the specs. Notice the use of Phaser-X and Heavy Photons for all of the TMP-era ships....I regard them as TMP-era weapons.
For the Klinks? Or everybody? Because if it's the latter, I get the feeling that the Enterprise specs just became obsolete. (The phasers shouldn't be a problem, rather, with the equivalent of twelve torpedoes to charge, I suspect that her power reserves will be stretched very thin...)
Does FASA support the Klingons having a more powerful torpedo than Starfleet and the Romulans? Or is this merely a trait instigated by recent games? And how should it be implemented here? I've simply swapped the PH-1s on Enterprise and Excelsior to PH-Xs, but left the torpedoes alone.
Either way, your ressurection of the Komo'Val is much appreciated. Now if you'll excuse me, I'm off to blow the Excelsior out of the stars...;D
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Post by The Half Monte on Dec 13, 2004 1:16:05 GMT -5
I also see that some ships were revised over the weekend...
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Post by Atrahasis on Dec 13, 2004 3:35:40 GMT -5
By request, Komo Val specs posted! Go to the page to see them. I also made a new download for it that has the hardpoints re-arranged to better reflect the specs. Notice the use of Phaser-X and Heavy Photons for all of the TMP-era ships....I regard them as TMP-era weapons.For the Klinks? Or everybody? Because if it's the latter, I get the feeling that the Enterprise specs just became obsolete. (The phasers shouldn't be a problem, rather, with the equivalent of twelve torpedoes to charge, I suspect that her power reserves will be stretched very thin...)Does FASA support the Klingons having a more powerful torpedo than Starfleet and the Romulans? Or is this merely a trait instigated by recent games? And how should it be implemented here? I've simply swapped the PH-1s on Enterprise and Excelsior to PH-Xs, but left the torpedoes alone. Either way, your ressurection of the Komo'Val is much appreciated. Now if you'll excuse me, I'm off to blow the Excelsior out of the stars...;D Yeah, I've been regarding TMP-era Photon Torpedoes as Heavy Photons for a while now, and have them specced like that in my personal game. Before I gave the TMP Enterprise 6 X Photon in the forward arc, but 4 X Heavy Photon is a better choice, because there are things you can do with heavy photons you find it hard to do with regulars. For example, the proximity setting just bcame deadlier, and assaults on starbases and armed planets became easier, because if you can make one good pass with overloaded heavy torps and bring down a shield, you have an opening you can work with in bringing the base or planet down at a longer range. It makes sense too, conisdering the nature of the torp is different in TOS-TMP eras. You have an actual casing for TMP photons which presumably makes them hit better and carry a larger yield, and these differences in my opinion would not be triffling, but they would be dramatic. Also, the advanced weapons in general are fun to use, so bringing them earlier in the timeline increases the fun. Also creates a more interesting mix. Also, there's the fact that originally in SFB all those years ago, the "X ships" were supposed to be the TMP-era ships starting from the Enterprise class (the Enterprise in those original specs was given its full complemet of 18 phasers). It was SFC only a few years ago (with the Orion Pirates game) that decided to make the "X ships" a future type of warship class that did not start with the TMP Enterprise. So you can say that we're addressing and fixing a misnomer by bringing the advanced weapons earlier into the timeline.
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Post by Atrahasis on Dec 13, 2004 3:42:23 GMT -5
I also see that some ships were revised over the weekend... Yeah, I had a revelation about impulse engine values after I specced the Komo Val. Basically, I realized that for this ship in particular, the original impulse engine value MUST include Auxiliary Warp Reactor power, otherwise it can't move and charge weapons at the same time. I felt this didn't refelct the original capability this ship had in the FASA game, because in FASA they didn't make a distinction between power that comes from warp and power that comes from other sources like the impulse, and so you could charge whatever you liked using whatever power source you liked since it was all the same. Not so with SFC however. Therefore, if this ship was to have a hope of beating a fully specced Excelsior, I decided the impulse values must include a lot of AWR for the larger ships that have lots of Photon torpedoes. Makese sense in my book. And so I went back and gave power boosts to all the other adversary ships I specced, because before I regarded the impulse values as inlcuding BATTERY values as well, which upon reflection probably sholdn't be done. This time though, the battery values are an extraneous number that is usually as a rule of thumb the same as the impulse reactor value.
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Post by The Half Monte on Dec 13, 2004 12:04:24 GMT -5
Not so with SFC however. Therefore, if this ship was to have a hope of beating a fully specced Excelsior...
Not to be a pest, but you would you happen to have a personal/revised set for said ship? ;D
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Post by Atrahasis on Dec 13, 2004 12:15:24 GMT -5
Not so with SFC however. Therefore, if this ship was to have a hope of beating a fully specced Excelsior...Not to be a pest, but you would you happen to have a personal/revised set for said ship? ;D Yeah, I'll post a pic of them within a few days.
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Post by USS Mariner on Dec 13, 2004 17:25:53 GMT -5
Yeah, I've been regarding TMP-era Photon Torpedoes as Heavy Photons for a while now, and have them specced like that in my personal game. Before I gave the TMP Enterprise 6 X Photon in the forward arc, but 4 X Heavy Photon is a better choice, because there are things you can do with heavy photons you find it hard to do with regulars. For example, the proximity setting just bcame deadlier, and assaults on starbases and armed planets became easier, because if you can make one good pass with overloaded heavy torps and bring down a shield, you have an opening you can work with in bringing the base or planet down at a longer range. It makes sense too, conisdering the nature of the torp is different in TOS-TMP eras. You have an actual casing for TMP photons which presumably makes them hit better and carry a larger yield, and these differences in my opinion would not be triffling, but they would be dramatic. Also, the advanced weapons in general are fun to use, so bringing them earlier in the timeline increases the fun. Also creates a more interesting mix. Also, there's the fact that originally in SFB all those years ago, the "X ships" were supposed to be the TMP-era ships starting from the Enterprise class (the Enterprise in those original specs was given its full complemet of 18 phasers). It was SFC only a few years ago (with the Orion Pirates game) that decided to make the "X ships" a future type of warship class that did not start with the TMP Enterprise. So you can say that we're addressing and fixing a misnomer by bringing the advanced weapons earlier into the timeline. I've actually used Disruptor 2's as my TOS era Torpedoes, and they work quite well. I imagine if the code release gets around, we can easily modify that weapon's scripting and graphics to make a more accurate early era torp. Heck, we could even script a "torpedo" setting into the standard Fed early phasers, thus giving the TOS ships a real advantage.
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