Post by Atrahasis on Jun 3, 2007 5:33:33 GMT -5
Federation "Lexington"-class Command Cruiser from Klingon Academy
Federation CCL
Speccer: TheHalfMonte
Class Type: Heavy Cruiser
Hull: CA
Special role: C
Balance: 15 (Approximation to counteract Shipedit’s inability to generate SFBL/R arcs.)
BPV: 229
First Year: -----------------28 (I haven't found an exact year, but we know Klingon Academy transpired just prior to Star Trek VI. )
Last Year: ------------------37 (I'm going to say that class construction was ceased in favor of the more versatile X-ships. Canon stickers can breathe easier too, as nine years isn't a lot for a limited production fanon craft to build the numbers necessary to survive into the TNG era. ) (Atra's note: IMO you can extend the last year to 58 and assume a 30-year life, because it's not a DN which means it can be versatile enough for refits and secondary duties.)
Base class: -----------------none
R/L warp: -------------------22
Center Warp (AWR) -------4
Impulse: --------------------8
APR: ------------------------0
Battery: --------------------7
Bridge: ---------------------8
Lab: ------------------------6 (Downgraded to reflect a combat emphasis. The Shipedit manual claims that 4+ undestroyed labs nets a +1 bonus to shield regeneration, but it's also believed to affect a ship's performance in science missions.)
Security:--------------------0
Transporters: ---------------4
Tractors: -------------------2
Size class: -----------------3
Turn Mode: ------------------D
Move cost: ------------------1.25
Acceleration: ---------------15
HET: ------------------------1
HET Breakdown: --------------5
Explosion: ------------------25
Sensors: --------------------9 (Conjecture claims that the ship uses Class 9 sensors, which works since Atrahasis has chosen to outfit the Excelsior with 10s.)
Special Sensors: ------------0
Scanners: -------------------9
Dam Con: --------------------6
Probes: ---------------------2 (Atra's note: I changed it to 2 from 1 because Fed cruisers like to have at least this many probes)
Shields: --------------------48/42/34/32 (Increased from the DNH's 229 to the DDX's 232 because its lead shield equals Lexington's warp power generation.)
Fwd hull: -------------------16
Center Hull: ----------------0
Aft hull: -------------------3
Armor: ----------------------0
Cargo: ----------------------0
Excess dam: -----------------5
Bay size: -------------------4 (Though 6 permitted Lexington more wild weasels, I couldn't help thinking that shuttles are more indicative of surveying capability. Yes, they're no good for that in SFC, but they also aren't terribly useful beyond their scatterpack capability. You'll just have to engage drone and plasma opponents more carefully. )
Launch rate: ----------------1
Shuttle Base: ---------------3
Max: ------------------------4
Crew reg: -------------------42 (Downsized to keep total crew at 50.)
Min: ------------------------4
Marines base: ---------------16
Max: ------------------------32 (Risen to increase the effectiveness of offensive and defensive boarding actions. This is a command ship - even the most mercilessness hostiles might be encouraged to capture it.)
T-bombs: 4, 8
Drone control: 6
Saucer phasers:
Hp 11 = 2 X PhX FA
HP 12 = 2 X PhX SFBR
HP 13 = 2 X PhX SFBL
HP 16 = 2 X PhX FLL
HP 17 = 2 X PhX FRR
Secondary Hull phasers:
Hp 4 = 2 X PhX RA
Hp 7 = 1 X PhX FA
Hp 8 = 1 X PhX RA
Heavy Weapons:
HP 1,2 = 2 X Heavy Photon FA
HP 3 = 1 X Heavy Photon RA
Special weapon: If you want to simulate the Quantum Carrier Beam, you can give up the 2 X PhX RA at HP 4 and move the aft Heavy Photon there, and put in 1 X ESGLance at HP 3.
Comments and rationale:[/i] One of numerous ships introduced for Interplay’s Klingon Academy, the Lexington Class Command Cruiser (F-CCL) is made an enigma by the lack of available conjecture. The fleeting amount available tends to raise more questions than answer. Generally mentioned points include that it’s an offshoot of the relatively new Excelsior class, which is believable given its lithe stance and similar cues such as the prominent impulse nozzles or the presence of ten pairs of phaser turrets on the saucer. . .
But to the things that make decidedly less sense, like the notion of this craft taking over exploration duties from the Excelsior. Compared to other twin-hull Starfleet craft, it has a wisp of a stardrive that’s arguably at capacity with containing Engineering, fuel, and the shuttle bay whereas the Enterprise’s seemed large enough to carry a myriad of supplies for those five-year journeys. It’s longer than the Enterprise, but place the two side by side, and one can’t help but wonder if the older ship has a leg up in overall usable volume. Considering that Starfleet explorers tended to increase in volume for another century, this doesn’t make sense. What does, or so I think, is the idea of scaling down a competent weapons platform so that it is more agile, harder to hit, and more focused rather than throwing an expensive multi-mission craft into conflict against a race whose ships are designed to exploit its weaknesses. Thus, I surmised that the Lexington is a 23rd century Sovereign of sorts - it can seek out new life and new civilizations if the admiralty absolutely insists on it, but its somewhat sparring accommodations and aspiring armaments for its size make it more suited to combat. This philosophy could also make it one of the first steps toward the Federation X-ships.
I’ve played with the ship several times, and think that something great has come of my collaboration with Atra. Some things such as its exception weapons coverage were made a given by conjecture and the model, but others such as its hit points, power generation, and defensive systems weren’t nearly as obvious. I would describe this ship as a super Enterprise for lack of better terms - it builds onto said ship’s above-average phaser coverage and respectable power outpost/use with an aft torpedo that can make careless Klingon tailgaters of equal or lesser class very sorry. The small stardrive makes for a less resilient hull, but better shielding and the oversized impulse engines might be able to compensate by keeping and getting you out of trouble longer and faster, respectively.
Model: drs.battleclinic.com/downloads/fed/lexington.zip
Federation CCL
Speccer: TheHalfMonte
Class Type: Heavy Cruiser
Hull: CA
Special role: C
Balance: 15 (Approximation to counteract Shipedit’s inability to generate SFBL/R arcs.)
BPV: 229
First Year: -----------------28 (I haven't found an exact year, but we know Klingon Academy transpired just prior to Star Trek VI. )
Last Year: ------------------37 (I'm going to say that class construction was ceased in favor of the more versatile X-ships. Canon stickers can breathe easier too, as nine years isn't a lot for a limited production fanon craft to build the numbers necessary to survive into the TNG era. ) (Atra's note: IMO you can extend the last year to 58 and assume a 30-year life, because it's not a DN which means it can be versatile enough for refits and secondary duties.)
Base class: -----------------none
R/L warp: -------------------22
Center Warp (AWR) -------4
Impulse: --------------------8
APR: ------------------------0
Battery: --------------------7
Bridge: ---------------------8
Lab: ------------------------6 (Downgraded to reflect a combat emphasis. The Shipedit manual claims that 4+ undestroyed labs nets a +1 bonus to shield regeneration, but it's also believed to affect a ship's performance in science missions.)
Security:--------------------0
Transporters: ---------------4
Tractors: -------------------2
Size class: -----------------3
Turn Mode: ------------------D
Move cost: ------------------1.25
Acceleration: ---------------15
HET: ------------------------1
HET Breakdown: --------------5
Explosion: ------------------25
Sensors: --------------------9 (Conjecture claims that the ship uses Class 9 sensors, which works since Atrahasis has chosen to outfit the Excelsior with 10s.)
Special Sensors: ------------0
Scanners: -------------------9
Dam Con: --------------------6
Probes: ---------------------2 (Atra's note: I changed it to 2 from 1 because Fed cruisers like to have at least this many probes)
Shields: --------------------48/42/34/32 (Increased from the DNH's 229 to the DDX's 232 because its lead shield equals Lexington's warp power generation.)
Fwd hull: -------------------16
Center Hull: ----------------0
Aft hull: -------------------3
Armor: ----------------------0
Cargo: ----------------------0
Excess dam: -----------------5
Bay size: -------------------4 (Though 6 permitted Lexington more wild weasels, I couldn't help thinking that shuttles are more indicative of surveying capability. Yes, they're no good for that in SFC, but they also aren't terribly useful beyond their scatterpack capability. You'll just have to engage drone and plasma opponents more carefully. )
Launch rate: ----------------1
Shuttle Base: ---------------3
Max: ------------------------4
Crew reg: -------------------42 (Downsized to keep total crew at 50.)
Min: ------------------------4
Marines base: ---------------16
Max: ------------------------32 (Risen to increase the effectiveness of offensive and defensive boarding actions. This is a command ship - even the most mercilessness hostiles might be encouraged to capture it.)
T-bombs: 4, 8
Drone control: 6
Saucer phasers:
Hp 11 = 2 X PhX FA
HP 12 = 2 X PhX SFBR
HP 13 = 2 X PhX SFBL
HP 16 = 2 X PhX FLL
HP 17 = 2 X PhX FRR
Secondary Hull phasers:
Hp 4 = 2 X PhX RA
Hp 7 = 1 X PhX FA
Hp 8 = 1 X PhX RA
Heavy Weapons:
HP 1,2 = 2 X Heavy Photon FA
HP 3 = 1 X Heavy Photon RA
Special weapon: If you want to simulate the Quantum Carrier Beam, you can give up the 2 X PhX RA at HP 4 and move the aft Heavy Photon there, and put in 1 X ESGLance at HP 3.
Comments and rationale:[/i] One of numerous ships introduced for Interplay’s Klingon Academy, the Lexington Class Command Cruiser (F-CCL) is made an enigma by the lack of available conjecture. The fleeting amount available tends to raise more questions than answer. Generally mentioned points include that it’s an offshoot of the relatively new Excelsior class, which is believable given its lithe stance and similar cues such as the prominent impulse nozzles or the presence of ten pairs of phaser turrets on the saucer. . .
But to the things that make decidedly less sense, like the notion of this craft taking over exploration duties from the Excelsior. Compared to other twin-hull Starfleet craft, it has a wisp of a stardrive that’s arguably at capacity with containing Engineering, fuel, and the shuttle bay whereas the Enterprise’s seemed large enough to carry a myriad of supplies for those five-year journeys. It’s longer than the Enterprise, but place the two side by side, and one can’t help but wonder if the older ship has a leg up in overall usable volume. Considering that Starfleet explorers tended to increase in volume for another century, this doesn’t make sense. What does, or so I think, is the idea of scaling down a competent weapons platform so that it is more agile, harder to hit, and more focused rather than throwing an expensive multi-mission craft into conflict against a race whose ships are designed to exploit its weaknesses. Thus, I surmised that the Lexington is a 23rd century Sovereign of sorts - it can seek out new life and new civilizations if the admiralty absolutely insists on it, but its somewhat sparring accommodations and aspiring armaments for its size make it more suited to combat. This philosophy could also make it one of the first steps toward the Federation X-ships.
I’ve played with the ship several times, and think that something great has come of my collaboration with Atra. Some things such as its exception weapons coverage were made a given by conjecture and the model, but others such as its hit points, power generation, and defensive systems weren’t nearly as obvious. I would describe this ship as a super Enterprise for lack of better terms - it builds onto said ship’s above-average phaser coverage and respectable power outpost/use with an aft torpedo that can make careless Klingon tailgaters of equal or lesser class very sorry. The small stardrive makes for a less resilient hull, but better shielding and the oversized impulse engines might be able to compensate by keeping and getting you out of trouble longer and faster, respectively.
Model: drs.battleclinic.com/downloads/fed/lexington.zip