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Post by Raventree on Sept 21, 2008 19:06:59 GMT -5
/\ I do happen to prefere the rendering just above...
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Tus
Ensign
Posts: 10
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Post by Tus on Sept 23, 2008 16:18:31 GMT -5
do both. I would do the base in 3 layers, base color, aztec pattern (B&W, linear burn) and the 'blocks'(grey scale, normal). then its just a matter of playing with the aztec layer and the blocks layer's opacity to get the right look (i've used anywhere from 10 -20 %). I would still say add a few more interations before you do polar coordinates (or similar tool).
I'm a little wierd a guess, i like those patterns being a little more subtle, enough that you know they are there, but not so much that the scream at you saying 'look at me' and distract your eye
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Post by Atrahasis on Sept 23, 2008 20:47:29 GMT -5
Thanks for your inputs! ;D
As you can see I'm giving the look of this some careful thought. For me, the dillema is whether I should make it look sufficiently "advanced" enough with TMP-azteccing or something else. Right now I'm leaning towards "something else".
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Post by StressPuppy on Sept 24, 2008 5:24:47 GMT -5
In mirror darkly the TOS Defiant was aztec-ed TMP style, but you didnt notice it unless the model was back lit. Which IMO was brilliant, because she looked her smooth hulled self when lit directly. perhaps something similar can be done here. I know SFC 2/OP doesnt support specular mapping, but it would make a nice render.
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vipre
Lieutenant
Posts: 40
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Post by vipre on Sept 24, 2008 10:15:49 GMT -5
Like the "random" tiling, prefer the original color, interested in seeing an example of TUS's idea.
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Post by Johanobesus on Sept 24, 2008 17:56:04 GMT -5
In mirror darkly the TOS Defiant was aztec-ed TMP style, but you didnt notice it unless the model was back lit. Which IMO was brilliant, because she looked her smooth hulled self when lit directly. perhaps something similar can be done here. I know SFC 2/OP doesnt support specular mapping, but it would make a nice render. WZ's Patton has a similar effect. At first it looks light grey when viewing it in the mod viewer at the default angle, but when you start turning it around you notice faint patches of darker grey and blue. edit: added quotation for clarity
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Post by zerosnark on Sept 24, 2008 22:59:27 GMT -5
Yes
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Post by Don Karnage on Oct 13, 2008 13:14:06 GMT -5
you forget the opening for where the starship are docked?
is it suppose to be on the face of it instead of the top?
i don't have it with me but i might be mistaking.
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Post by norsehound on Oct 15, 2008 12:28:32 GMT -5
This massive space station docked it's ships in the outboard pods. There were two huge doors for every pod that ships could enter- one on the 'top' and one on the 'back'. IIRC, each door was large enough to fit a dreadnought.
Having that established for scale, now consider how big the rest of the station is. Seems bigger than the later stations presented in tSfS.
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Post by zerosnark on Oct 15, 2008 14:51:33 GMT -5
In a similar vein, I always thought SFB starbases were seriously undergunned.
Each pod had 2xP4's, but only ONE torp. This is what makes fleet drone and photon assaults on Starbases possible. I would have thought that if you parked a Klink fleet 30 hexes off of a fed Starbase, one could expect about 20 photons heading your way each turn. Plus drones.
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Post by Don Karnage on Oct 15, 2008 15:24:28 GMT -5
battle stations are the one with more weapons.
but you're right that the starbase is not well defended, unless it lunch the ships to defend it, well what happen if they're is no ship in the dock?
fighter will help but still if they're a fleet of D7 attacking the stations the fighter would not be enough.
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Post by Atrahasis on Oct 15, 2008 22:02:35 GMT -5
The original FJ schematics don't even detail torp launchers. But consider that it would have a Dreadnought docked inside, as those ships are supposed to be glued to bases, and that it could conceivably train all 6 phaser-4 at the same time onto an agressor fleet.
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Post by Don Karnage on Oct 16, 2008 5:34:26 GMT -5
but if the ships are off line, how long before they are ready for battle?
and having crews standing by at the station to get to the ship and be battle ready might take a lot of time.
unless they ship is just running at minimum.
that remind me in st3 when kirk stole the enterprise, was the engine running at minimum or completely off?
if they where off, how long before they are ready?
if you want to stolen a ship that got its engines cold, it would take time before you can get away with the ship and they will have time to stop you.
the starbase could use a tractor beam and block the enterprise and beam aboard a security team to arrest kirk and the other before they have time to get away with the ship no?
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Post by zerosnark on Oct 16, 2008 9:47:36 GMT -5
I don't buy a Starbase launching four dreadnaughts for it's own defense.
The SFB material does say that DN's spend most of their time at Starbases. . .but that is because most of the time fleets are not at War. During a real war, I would expect DN's to be out bringing mayhem to the enemy.
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